Don't reuse a GpuProcessHost that failed to send a message
When the GPU process dies/gets killed, the Send() can fail (e.g. EPIPE), triggering lost context recreation, before OnChannelError gets called (happening when we return to the message loop) which ends up deleting the GpuProcessHost. So, in the mean time, make sure we don't try to reuse that GpuProcessHost to recreate a channel. BUG=129067 Review URL: https://chromiumcodereview.appspot.com/10834165 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@149984 0039d316-1c4b-4281-b951-d872f2087c98
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