Move GL texture generation to representation
Currently, some of the code paths store the texture in the backing as opposed to the representation. In order for us to do future work to synchronize SharedImages between contexts, we need the texture to live in the representation. This CL moves the texture into the representation. BUG: 930294 Change-Id: Ibe252e21c6d9e8d78b7772adba1355fbf387b000 Reviewed-on: https://chromium-review.googlesource.com/c/1449699 Commit-Queue: Chris Blume <cblume@chromium.org> Reviewed-by:Eric Karl <ericrk@chromium.org> Cr-Commit-Position: refs/heads/master@{#630537}
Showing
Please register or sign in to comment