Commit 85ad3220 authored by boliu@chromium.org's avatar boliu@chromium.org

Move SynchronousCompositorFactoryImpl into separate h/cc files

This is a long overdue clean up to make future changes in this area
saner. Only shuffling code and these cosmetic changes:

Removed unused SynchronousCompositorImpl* argument from
SynchronousCompositorFactoryImpl::CompositorInitializedHardwareDraw
and SynchronousCompositorFactoryImpl::CompositorReleasedHardwareDraw.

Add virtual SynchronousCompositorFactory destructor.

BUG=
NOTRY=true

Review URL: https://codereview.chromium.org/102963010

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@243314 0039d316-1c4b-4281-b951-d872f2087c98
parent e0319000
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/android/in_process/synchronous_compositor_factory_impl.h"
#include "content/browser/android/in_process/synchronous_compositor_output_surface.h"
#include "content/public/browser/browser_thread.h"
#include "gpu/command_buffer/client/gl_in_process_context.h"
#include "ui/gl/android/surface_texture.h"
#include "ui/gl/gl_surface.h"
#include "webkit/common/gpu/context_provider_in_process.h"
#include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
namespace content {
namespace {
class VideoContextProvider
: public StreamTextureFactorySynchronousImpl::ContextProvider {
public:
VideoContextProvider(
const scoped_refptr<cc::ContextProvider>& context_provider,
gpu::GLInProcessContext* gl_in_process_context)
: context_provider_(context_provider),
gl_in_process_context_(gl_in_process_context) {}
virtual scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture(
uint32 stream_id) OVERRIDE {
return gl_in_process_context_->GetSurfaceTexture(stream_id);
}
virtual blink::WebGraphicsContext3D* Context3d() OVERRIDE {
return context_provider_->Context3d();
}
private:
friend class base::RefCountedThreadSafe<VideoContextProvider>;
virtual ~VideoContextProvider() {}
scoped_refptr<cc::ContextProvider> context_provider_;
gpu::GLInProcessContext* gl_in_process_context_;
DISALLOW_COPY_AND_ASSIGN(VideoContextProvider);
};
} // namespace
using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl;
SynchronousCompositorFactoryImpl::SynchronousCompositorFactoryImpl()
: wrapped_gl_context_for_main_thread_(NULL),
num_hardware_compositors_(0) {
SynchronousCompositorFactory::SetInstance(this);
}
SynchronousCompositorFactoryImpl::~SynchronousCompositorFactoryImpl() {}
scoped_refptr<base::MessageLoopProxy>
SynchronousCompositorFactoryImpl::GetCompositorMessageLoop() {
return BrowserThread::GetMessageLoopProxyForThread(BrowserThread::UI);
}
scoped_ptr<cc::OutputSurface>
SynchronousCompositorFactoryImpl::CreateOutputSurface(int routing_id) {
scoped_ptr<SynchronousCompositorOutputSurface> output_surface(
new SynchronousCompositorOutputSurface(routing_id));
return output_surface.PassAs<cc::OutputSurface>();
}
InputHandlerManagerClient*
SynchronousCompositorFactoryImpl::GetInputHandlerManagerClient() {
return synchronous_input_event_filter();
}
scoped_refptr<cc::ContextProvider>
SynchronousCompositorFactoryImpl::GetOffscreenContextProviderForMainThread() {
// This check only guarantees the main thread context is created after
// a compositor did successfully initialize hardware draw in the past.
// In particular this does not guarantee that the main thread context
// will fail creation when all compositors release hardware draw.
bool failed = !CanCreateMainThreadContext();
if (!failed &&
(!offscreen_context_for_main_thread_.get() ||
offscreen_context_for_main_thread_->DestroyedOnMainThread())) {
offscreen_context_for_main_thread_ =
webkit::gpu::ContextProviderInProcess::Create(
CreateOffscreenContext(),
"Compositor-Offscreen");
failed = !offscreen_context_for_main_thread_.get() ||
!offscreen_context_for_main_thread_->BindToCurrentThread();
}
if (failed) {
offscreen_context_for_main_thread_ = NULL;
wrapped_gl_context_for_main_thread_ = NULL;
}
return offscreen_context_for_main_thread_;
}
// This is called on both renderer main thread (offscreen context creation
// path shared between cross-process and in-process platforms) and renderer
// compositor impl thread (InitializeHwDraw) in order to support Android
// WebView synchronously enable and disable hardware mode multiple times in
// the same task. This is ok because in-process WGC3D creation may happen on
// any thread and is lightweight.
scoped_refptr<cc::ContextProvider> SynchronousCompositorFactoryImpl::
GetOffscreenContextProviderForCompositorThread() {
base::AutoLock lock(offscreen_context_for_compositor_thread_lock_);
if (!offscreen_context_for_compositor_thread_.get() ||
offscreen_context_for_compositor_thread_->DestroyedOnMainThread()) {
offscreen_context_for_compositor_thread_ =
webkit::gpu::ContextProviderInProcess::CreateOffscreen();
}
return offscreen_context_for_compositor_thread_;
}
scoped_ptr<StreamTextureFactory>
SynchronousCompositorFactoryImpl::CreateStreamTextureFactory(int view_id) {
scoped_ptr<StreamTextureFactorySynchronousImpl> factory(
new StreamTextureFactorySynchronousImpl(
base::Bind(&SynchronousCompositorFactoryImpl::
TryCreateStreamTextureFactory,
base::Unretained(this)),
view_id));
return factory.PassAs<StreamTextureFactory>();
}
void SynchronousCompositorFactoryImpl::CompositorInitializedHardwareDraw() {
base::AutoLock lock(num_hardware_compositor_lock_);
num_hardware_compositors_++;
}
void SynchronousCompositorFactoryImpl::CompositorReleasedHardwareDraw() {
bool should_release_resources = false;
{
base::AutoLock lock(num_hardware_compositor_lock_);
DCHECK_GT(num_hardware_compositors_, 0u);
num_hardware_compositors_--;
should_release_resources = num_hardware_compositors_ == 0u;
}
if (should_release_resources)
ReleaseGlobalHardwareResources();
}
void SynchronousCompositorFactoryImpl::ReleaseGlobalHardwareResources() {
{
base::AutoLock lock(offscreen_context_for_compositor_thread_lock_);
offscreen_context_for_compositor_thread_ = NULL;
}
// TODO(boliu): Properly clean up command buffer server of main thread
// context here.
}
bool SynchronousCompositorFactoryImpl::CanCreateMainThreadContext() {
base::AutoLock lock(num_hardware_compositor_lock_);
return num_hardware_compositors_ > 0;
}
scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>
SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory() {
scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>
context_provider;
if (CanCreateMainThreadContext() &&
GetOffscreenContextProviderForMainThread()) {
DCHECK(offscreen_context_for_main_thread_);
DCHECK(wrapped_gl_context_for_main_thread_);
context_provider =
new VideoContextProvider(offscreen_context_for_main_thread_,
wrapped_gl_context_for_main_thread_);
}
return context_provider;
}
// TODO(boliu): Deduplicate this with synchronous_compositor_output_surface.cc.
scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
SynchronousCompositorFactoryImpl::CreateOffscreenContext() {
if (!gfx::GLSurface::InitializeOneOff())
return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>();
const gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
blink::WebGraphicsContext3D::Attributes attributes;
attributes.antialias = false;
attributes.shareResources = true;
attributes.noAutomaticFlushes = true;
gpu::GLInProcessContextAttribs in_process_attribs;
WebGraphicsContext3DInProcessCommandBufferImpl::ConvertAttributes(
attributes, &in_process_attribs);
scoped_ptr<gpu::GLInProcessContext> context(
gpu::GLInProcessContext::CreateContext(true,
NULL,
gfx::Size(1, 1),
attributes.shareResources,
in_process_attribs,
gpu_preference));
wrapped_gl_context_for_main_thread_ = context.get();
if (!context.get())
return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>();
return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>(
WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
context.Pass(), attributes));
}
} // namespace content
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_ANDROID_IN_PROCESS_SYNCHRONOUS_COMPOSITOR_FACTORY_IMPL_H_
#define CONTENT_BROWSER_ANDROID_IN_PROCESS_SYNCHRONOUS_COMPOSITOR_FACTORY_IMPL_H_
#include "base/synchronization/lock.h"
#include "content/browser/android/in_process/synchronous_input_event_filter.h"
#include "content/renderer/android/synchronous_compositor_factory.h"
#include "content/renderer/media/android/stream_texture_factory_android_synchronous_impl.h"
namespace gpu {
class GLInProcessContext;
}
namespace webkit {
namespace gpu {
class WebGraphicsContext3DInProcessCommandBufferImpl;
}
}
namespace content {
class SynchronousCompositorFactoryImpl : public SynchronousCompositorFactory {
public:
SynchronousCompositorFactoryImpl();
virtual ~SynchronousCompositorFactoryImpl();
// SynchronousCompositorFactory
virtual scoped_refptr<base::MessageLoopProxy> GetCompositorMessageLoop()
OVERRIDE;
virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(int routing_id)
OVERRIDE;
virtual InputHandlerManagerClient* GetInputHandlerManagerClient() OVERRIDE;
virtual scoped_refptr<cc::ContextProvider>
GetOffscreenContextProviderForMainThread() OVERRIDE;
// This is called on both renderer main thread (offscreen context creation
// path shared between cross-process and in-process platforms) and renderer
// compositor impl thread (InitializeHwDraw) in order to support Android
// WebView synchronously enable and disable hardware mode multiple times in
// the same task. This is ok because in-process WGC3D creation may happen on
// any thread and is lightweight.
virtual scoped_refptr<cc::ContextProvider>
GetOffscreenContextProviderForCompositorThread() OVERRIDE;
virtual scoped_ptr<StreamTextureFactory> CreateStreamTextureFactory(
int view_id) OVERRIDE;
SynchronousInputEventFilter* synchronous_input_event_filter() {
return &synchronous_input_event_filter_;
}
void CompositorInitializedHardwareDraw();
void CompositorReleasedHardwareDraw();
private:
void ReleaseGlobalHardwareResources();
bool CanCreateMainThreadContext();
scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>
TryCreateStreamTextureFactory();
scoped_ptr<webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl>
CreateOffscreenContext();
SynchronousInputEventFilter synchronous_input_event_filter_;
// Only guards construction and destruction of
// |offscreen_context_for_compositor_thread_|, not usage.
base::Lock offscreen_context_for_compositor_thread_lock_;
scoped_refptr<cc::ContextProvider> offscreen_context_for_main_thread_;
// This is a pointer to the context owned by
// |offscreen_context_for_main_thread_|.
gpu::GLInProcessContext* wrapped_gl_context_for_main_thread_;
scoped_refptr<cc::ContextProvider> offscreen_context_for_compositor_thread_;
// |num_hardware_compositor_lock_| is updated on UI thread only but can be
// read on renderer main thread.
base::Lock num_hardware_compositor_lock_;
unsigned int num_hardware_compositors_;
};
} // namespace content
#endif // CONTENT_BROWSER_ANDROID_IN_PROCESS_SYNCHRONOUS_COMPOSITOR_FACTORY_IMPL_H_
......@@ -266,6 +266,8 @@
'browser/android/devtools_auth.cc',
'browser/android/edge_effect.h',
'browser/android/edge_effect.cc',
'browser/android/in_process/synchronous_compositor_factory_impl.cc',
'browser/android/in_process/synchronous_compositor_factory_impl.h',
'browser/android/in_process/synchronous_compositor_impl.cc',
'browser/android/in_process/synchronous_compositor_impl.h',
'browser/android/in_process/synchronous_compositor_output_surface.cc',
......
......@@ -50,7 +50,7 @@ class SynchronousCompositorFactory {
protected:
SynchronousCompositorFactory() {}
~SynchronousCompositorFactory() {}
virtual ~SynchronousCompositorFactory() {}
};
}
......
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