Pass the correct have_context to GLES2Decoder::Destroy in the GPU fuzzer
ResetDecoder would always pass a true have_context to GLES2Decoder::Destroy causing some assertions in the destuction of GL objects when the context had previously been lost. BUG=877524 Change-Id: I8b455ba0aa9515764d5caca63668401b09cb124e Reviewed-on: https://chromium-review.googlesource.com/c/1344212Reviewed-by:Antoine Labour <piman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Cr-Commit-Position: refs/heads/master@{#609763}
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