Commit 8b8f3285 authored by reveman's avatar reveman Committed by Commit bot

cc: Remove empty viewport check in GLRenderer::BeginDrawingFrame.

It's now up to the caller to avoid calls to
::Begin/FinishDrawingFrame when it makes sense to do so.

BUG=428071
R=danakj

Review URL: https://codereview.chromium.org/678113004

Cr-Commit-Position: refs/heads/master@{#302149}
parent 3f88ee90
...@@ -441,9 +441,6 @@ static ResourceProvider::ResourceId WaitOnResourceSyncPoints( ...@@ -441,9 +441,6 @@ static ResourceProvider::ResourceId WaitOnResourceSyncPoints(
} }
void GLRenderer::BeginDrawingFrame(DrawingFrame* frame) { void GLRenderer::BeginDrawingFrame(DrawingFrame* frame) {
if (frame->device_viewport_rect.IsEmpty())
return;
TRACE_EVENT0("cc", "GLRenderer::BeginDrawingFrame"); TRACE_EVENT0("cc", "GLRenderer::BeginDrawingFrame");
scoped_refptr<ResourceProvider::Fence> read_lock_fence; scoped_refptr<ResourceProvider::Fence> read_lock_fence;
......
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