Commit 8c06f31f authored by zmo's avatar zmo Committed by Commit bot

Update WebGL/WebGL2 conformance test expectations on Win Intel HD 530

BUG=680797
TEST=Win Intel HD 530 bot on GPU FYI waterfall
TBR=kbr@chromium.org,yunchao.he@intel.com
NOTRY=true
CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel;master.tryserver.chromium.android:android_optional_gpu_tests_rel

Review-Url: https://codereview.chromium.org/2628883007
Cr-Commit-Position: refs/heads/master@{#443449}
parent 8be4e3a2
......@@ -132,6 +132,36 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Skip('deqp/functional/gles3/textureshadow/2d_array_*.html',
['win', 'intel'], bug=666392)
# Intel HD 530
self.Fail('conformance2/textures/misc/angle-stuck-depth-textures.html',
['win', 'intel'], bug=680797)
self.Fail('deqp/functional/gles3/fboinvalidate/format_00.html',
['win', 'intel'], bug=680797)
self.Fail('deqp/functional/gles3/fboinvalidate/format_01.html',
['win', 'intel'], bug=680797)
self.Fail('deqp/functional/gles3/fboinvalidate/format_02.html',
['win', 'intel'], bug=680797)
self.Fail('deqp/functional/gles3/fborender/shared_colorbuffer_01.html',
['win', 'intel'], bug=680797)
self.Fail('deqp/functional/gles3/framebufferblit/' +
'default_framebuffer_00.html',
['win', 'intel'], bug=680797)
self.Fail('deqp/functional/gles3/framebufferblit/' +
'default_framebuffer_01.html',
['win', 'intel'], bug=680797)
self.Fail('deqp/functional/gles3/framebufferblit/' +
'default_framebuffer_02.html',
['win', 'intel'], bug=680797)
self.Fail('deqp/functional/gles3/framebufferblit/' +
'default_framebuffer_03.html',
['win', 'intel'], bug=680797)
self.Fail('deqp/functional/gles3/framebufferblit/' +
'default_framebuffer_04.html',
['win', 'intel'], bug=680797)
self.Fail('deqp/functional/gles3/framebufferblit/' +
'default_framebuffer_06.html',
['win', 'intel'], bug=680797)
# It's unfortunate that these suppressions need to be so broad, but it
# looks like the D3D11 device can be lost spontaneously on this
# configuration while running basically any test.
......
......@@ -148,6 +148,10 @@ class WebGLConformanceExpectations(GpuTestExpectations):
self.Skip('conformance/uniforms/gl-uniform-arrays.html',
['win', 'debug', 'intel'], bug=678382)
# Win / Intel HD 530 failures
self.Fail('conformance/canvas/to-data-url-test.html',
['win', 'intel'], bug=680797)
# Win / AMD flakiness seen on new tryservers.
# It's unfortunate that this suppression needs to be so broad, but
# basically any test that uses readPixels is potentially flaky, and
......@@ -226,6 +230,47 @@ class WebGLConformanceExpectations(GpuTestExpectations):
self.Fail('conformance/glsl/variables/gl-pointcoord.html',
['win10', 'intel', 'opengl'], bug=1007) # angle bug ID
# Win / OpenGL / Intel HD 530 failures
self.Fail('conformance/canvas/draw-webgl-to-canvas-test.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/extensions/angle-instanced-arrays.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/extensions/ext-sRGB.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/extensions/ext-shader-texture-lod.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/extensions/oes-texture-float-with-canvas.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/extensions/oes-texture-half-float.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/extensions/oes-texture-half-float-with-canvas.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/extensions/oes-vertex-array-object.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/glsl/bugs/' +
'array-of-struct-with-int-first-position.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/glsl/bugs/constant-precision-qualifier.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/glsl/matrices/matrix-compound-multiply.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/more/conformance/webGLArrays.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/ogles/GL/struct/struct_049_to_056.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/renderbuffers/framebuffer-state-restoration.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/rendering/draw-with-changing-start-vertex-bug.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/textures/image_bitmap_from_canvas/' +
'tex-2d-rgb-rgb-unsigned_short_5_6_5.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/textures/image_bitmap_from_canvas/' +
'tex-2d-rgba-rgba-unsigned_short_4_4_4_4.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/textures/misc/texture-fakeblack.html',
['win10', 'intel', 'opengl'], bug=680797)
# Win / Passthrough command decoder
self.Fail('conformance/attribs/gl-vertexattribpointer.html',
['win', 'passthrough', 'd3d11'], bug=678850)
......
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