[Compositor threaded scrollbar scrolling] Jittery thumb fix.
This CL fixes an issue with scrollbar thumb drags being jittery. The pointermove(s) are not Vsync aligned. When the first GSU is processed, it gets queued in the compositor thread event queue. A second request (to get a GSU for a pointermove) within the same frame will end up calculating an incorrect delta (as ComputeThumbQuadRect would not have accounted for the delta in the first GSU that was not yet dispatched). This leads to generating a GSU with a delta that is larger than what it is supposed to be. When these queued GSUs are finally dispatched, the subsequent pointermove will make the thumb jump backward and this problem continues on leading to a jittery thumb drag experience. To fix this, we process only 1 GSU per frame when thumb drag is in progress. Bug: 986174 Change-Id: Ied8103ffc447966fc15d0052c5295f896dcbcc29 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1770088 Commit-Queue: Rahul Arakeri <arakeri@microsoft.com> Reviewed-by:David Bokan <bokan@chromium.org> Cr-Commit-Position: refs/heads/master@{#691973}
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