[vr] Revert frame time plumbing in VrShellGl
The following CL caused a regression in DrawFrame wall time (and a progression in self time). https://chromium-review.googlesource.com/c/chromium/src/+/752344 I'd changed how we plumbed the current frame time in VrShellGl and this CL speculatively reverts that change. TBR=klausw@chromium.org,mthiesse@chromium.org Bug: None Change-Id: Ie89dfcf515b0c87614bcdeb27a3d87c21ffc83f4 Reviewed-on: https://chromium-review.googlesource.com/763047Reviewed-by:Ian Vollick <vollick@chromium.org> Commit-Queue: Ian Vollick <vollick@chromium.org> Cr-Commit-Position: refs/heads/master@{#515463}
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