DrawingBuffer should set internal texture to transparent black
It was being set as transparent white, which was the same result, but it was not really what it should be. This fix also brings consistency with ImageBitmapRenderingContext Bug: 1002657 Change-Id: I22baa4935d7e9e0c2adc724b8c3d7e5cb444f15e Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1796764 Commit-Queue: Juanmi Huertas <juanmihd@chromium.org> Reviewed-by:Fernando Serboncini <fserb@chromium.org> Cr-Commit-Position: refs/heads/master@{#695657}
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