VR: Fix broken hover in testapp
This makes the testapp rendering code more closely match vr_shell_gl, alleviating the annoying hover issue (a button may stay hovered even when the reticle had moved away). BUG= R=ymalik Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_vr;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: I6b1bd7006c9ff319c177d721a309d82906a69153 Reviewed-on: https://chromium-review.googlesource.com/998740Reviewed-by:Yash Malik <ymalik@chromium.org> Commit-Queue: Christopher Grant <cjgrant@chromium.org> Cr-Commit-Position: refs/heads/master@{#548761}
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