Reduce the number of drawImageSet calls in SkiaRenderer.
We now will group tile quads with different SharedQuadStates. This is done by using per-image alpha in experimental_drawImageSetV1 and by applying the matrix and scissor to the rendered rectangles when the transform is positive scale and translate. Bug: 811523 Change-Id: If9f5f7fe045b7e0170159a90c1694e664a569ae8 Reviewed-on: https://chromium-review.googlesource.com/c/1352669Reviewed-by:weiliangc <weiliangc@chromium.org> Commit-Queue: Brian Salomon <bsalomon@google.com> Cr-Commit-Position: refs/heads/master@{#612373}
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