Use shader for rounded corner when animating
When the unified system tray is animating it uses a separate layer to to perform blur and animation. This layer does not have a mask applied to it for performance bottlenecks and thus does not have any rounded corner clipping. This patch modifies this and applies the shader rounded corner on the layer. Bug: 898329 Change-Id: I9fed724e4659960710c3daee5e33ec92e2223fb7 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1562624Reviewed-by:Tim Song <tengs@chromium.org> Reviewed-by:
Mitsuru Oshima <oshima@chromium.org> Commit-Queue: Malay Keshav <malaykeshav@chromium.org> Cr-Commit-Position: refs/heads/master@{#649695}
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