VR: Have testapp DCHECK against GL errors in UI code
Unbinding of frames appears to generate GL errors, on the first frame, but otherwise, the UI is clean. Checking for GL errors in the testapp is a way to sanity check against new UI errors without affecting GPU scheduling on dev/release Android builds. BUG=768905 R=vollick Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_vr Change-Id: I7ba27f20e59f4eb642f129795abb74d66a0894f5 Reviewed-on: https://chromium-review.googlesource.com/1070309Reviewed-by:Tibor Goldschwendt <tiborg@chromium.org> Commit-Queue: Christopher Grant <cjgrant@chromium.org> Cr-Commit-Position: refs/heads/master@{#562962}
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