Don't use SkBlendMode::kSrc when quads are opaque in SkiaRenderer.
If quads are antialiased this can trigger shader blending. Also Skia has optimized code paths for textures drawn src-over. Bug: 811523 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel Change-Id: I9f0405d7651464aeb761c02f5d16f4de29dbbd75 Reviewed-on: https://chromium-review.googlesource.com/c/1259543Reviewed-by:weiliangc <weiliangc@chromium.org> Commit-Queue: Brian Salomon <bsalomon@google.com> Cr-Commit-Position: refs/heads/master@{#596363}
Showing
Please register or sign in to comment