solid color quads workaround for use-zoom-for-dsf
solid color quads used scale = 1 for non-mask layer, so when use-zoom-for-dsf is enabled, it generates a lot more solid color quads, which causes a bunch of rendering performance regression. This CL makes the scale = 1 / dsf when use-zoom-for-dsf is enable, so we generate same amount solid color quads as before. This should not break solid color quad as it doesn't count dsf before. Bug: 871347 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;master.tryserver.blink:linux_trusty_blink_rel Change-Id: I7f30ebf51fbd9bfe8800aa34f228b98985358c39 Reviewed-on: https://chromium-review.googlesource.com/1234362Reviewed-by:weiliangc <weiliangc@chromium.org> Reviewed-by:
Xianda Sun <sunxd@chromium.org> Commit-Queue: Ella Ge <eirage@chromium.org> Cr-Commit-Position: refs/heads/master@{#593221}
Showing
Please register or sign in to comment