Support encrypted streams for D3D11H264Accelerator
- Handle subsamples. - Use ID3D11VideoContext1 for SubmitDecoderBuffers1. - Pass a decryption context to DecoderBeginFrame(). - Change GetAddressOf in D3D11VideoDecoderImpl::Initialize to ReleaseAndGetAddressOf so that it doesn't leak when initialized multiple times. Bug: 799310 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel Change-Id: I802f3afff630811f3f2a497557ad7af566ff3f4a Reviewed-on: https://chromium-review.googlesource.com/1123694 Commit-Queue: Rintaro Kuroiwa <rkuroiwa@chromium.org> Reviewed-by:Frank Liberato <liberato@chromium.org> Cr-Commit-Position: refs/heads/master@{#572392}
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