cc: Set shader id when reading PaintShader
This doesn't really matter, but for consistency we should set this, so that writing out the PaintShader yields the same PaintShader when reading it back. This fixes a fuzzer bug. Bug: 883217 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;master.tryserver.blink:linux_trusty_blink_rel Change-Id: I25488ce92fa8259c4be9974d0fdf4422e65b60ac Reviewed-on: https://chromium-review.googlesource.com/1239544 Commit-Queue: enne <enne@chromium.org> Commit-Queue: Khushal <khushalsagar@chromium.org> Reviewed-by:Khushal <khushalsagar@chromium.org> Cr-Commit-Position: refs/heads/master@{#593410}
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