Commit 9f2739b9 authored by zmo's avatar zmo Committed by Commit bot

Update WebGL2 conformance test expectations on Mac.

BUG=
TEST=webgl2_conformance
TBR=kbr@chromium.org
NOTRY=true
CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel

Review-Url: https://codereview.chromium.org/2279043002
Cr-Commit-Position: refs/heads/master@{#414647}
parent 84f0fe90
...@@ -177,34 +177,34 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): ...@@ -177,34 +177,34 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Flaky('deqp/*', ['win', 'intel'], bug=628395) self.Flaky('deqp/*', ['win', 'intel'], bug=628395)
# Mac only. # Mac only.
self.Fail('conformance/glsl/misc/shaders-with-invariance.html',
['mac'], bug=483282) # Fixed on OSX 10.11
self.Fail('deqp/functional/gles3/shaderloop_do_while.html', self.Fail('deqp/functional/gles3/shaderloop_do_while.html',
['mac'], bug=617820) ['mac'], bug=617820)
self.Fail('conformance2/rendering/' +
'framebuffer-completeness-unaffected.html',
['mac'], bug=630800)
self.Fail('deqp/functional/gles3/fbocompleteness.html', self.Fail('deqp/functional/gles3/fbocompleteness.html',
['mac'], bug=630800) ['mac'], bug=630800)
# self.Fail('deqp/functional/gles3/fbocompleteness.html', # self.Fail('deqp/functional/gles3/fbocompleteness.html',
# ['mac', ('nvidia', 0xfe9)], bug=616562) # ['mac', ('nvidia', 0xfe9)], bug=616562)
self.Fail('deqp/data/gles3/shaders/linkage.html', self.Fail('deqp/data/gles3/shaders/linkage.html',
['mac'], bug=601821) ['mac'], bug=641129)
# This one's flaky on AMD, NVIDIA and Intel GPUs, but the
# GPU-specific expectations aren't working properly.
self.Fail('deqp/functional/gles3/shaderpackingfunction.html',
['mac'], bug=619264)
self.Fail('deqp/functional/gles3/uniformbuffers/random.html', self.Fail('deqp/functional/gles3/uniformbuffers/random.html',
['mac'], bug=618464) ['mac'], bug=618464)
# This is due to "centroid out" / "in" mismatch.
self.Fail('deqp/data/gles3/shaders/qualification_order.html', self.Fail('deqp/data/gles3/shaders/qualification_order.html',
['mac'], bug=483282) ['mac'], bug=483282)
self.Fail('conformance2/renderbuffers/framebuffer-test.html', self.Fail('conformance2/renderbuffers/framebuffer-test.html',
['mac'], bug=483282) ['mac'], bug=641149)
self.Fail('conformance2/rendering/framebuffer-completeness-unaffected.html',
['mac'], bug=604053)
self.Fail('deqp/functional/gles3/fbomultisample*', self.Fail('deqp/functional/gles3/fbomultisample*',
['mac'], bug=483282) ['mac'], bug=641209)
self.Fail('deqp/functional/gles3/framebufferblit/conversion_04.html', self.Fail('deqp/functional/gles3/framebufferblit/conversion_04.html',
['mac'], bug=483282) ['mac'], bug=483282)
...@@ -257,14 +257,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): ...@@ -257,14 +257,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['mac', ('nvidia', 0xfe9)], bug=483282) ['mac', ('nvidia', 0xfe9)], bug=483282)
self.Fail('conformance2/textures/misc/tex-input-validation.html', self.Fail('conformance2/textures/misc/tex-input-validation.html',
['mac', ('nvidia', 0xfe9), 'no_angle'], bug=483282) ['mac', ('nvidia', 0xfe9), 'no_angle'], bug=483282)
self.Fail('conformance2/textures/misc/tex-mipmap-levels.html',
['mac', ('nvidia', 0xfe9)], bug=483282)
self.Fail('deqp/functional/gles3/pixelbufferobject.html', self.Fail('deqp/functional/gles3/pixelbufferobject.html',
['mac', ('nvidia', 0xfe9)], bug=483282) ['mac', ('nvidia', 0xfe9)], bug=483282)
self.Fail('deqp/functional/gles3/shaderstruct.html',
['mac', ('nvidia', 0xfe9)], bug=483282)
self.Fail('deqp/functional/gles3/shaderswitch.html',
['mac', ('nvidia', 0xfe9)], bug=483282)
self.Fail('deqp/functional/gles3/negativevertexarrayapi.html', self.Fail('deqp/functional/gles3/negativevertexarrayapi.html',
['mac', ('nvidia', 0xfe9)], bug=483282) ['mac', ('nvidia', 0xfe9)], bug=483282)
self.Fail('deqp/functional/gles3/shaderindexing/varying.html', self.Fail('deqp/functional/gles3/shaderindexing/varying.html',
...@@ -355,9 +349,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): ...@@ -355,9 +349,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('deqp/functional/gles3/draw/draw_range_elements.html', self.Fail('deqp/functional/gles3/draw/draw_range_elements.html',
['mac', ('nvidia', 0xfe9)], bug=483282) ['mac', ('nvidia', 0xfe9)], bug=483282)
self.Fail('conformance2/rendering/draw-buffers.html',
['mac', ('nvidia', 0xfe9)], bug=617410)
self.Fail('deqp/functional/gles3/fboinvalidate/format_02.html', self.Fail('deqp/functional/gles3/fboinvalidate/format_02.html',
['mac', ('nvidia', 0xfe9)], bug=483282) ['mac', ('nvidia', 0xfe9)], bug=483282)
...@@ -416,6 +407,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): ...@@ -416,6 +407,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['mac', ('amd', 0x679e)], bug=636648) ['mac', ('amd', 0x679e)], bug=636648)
# Mac Intel # Mac Intel
self.Fail('deqp/functional/gles3/shaderpackingfunction.html',
['mac', 'intel'], bug=619264)
self.Fail('deqp/functional/gles3/shadercommonfunction.html', self.Fail('deqp/functional/gles3/shadercommonfunction.html',
['mac', 'intel'], bug=483282) ['mac', 'intel'], bug=483282)
......
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