[vr] Use alternate colors for environments with gradients
This CL uses base::Versions built-in comparison logic rather than my incorrect, hand-rolled code. It also swaps out the color scheme when the component has a gradient. Also reduces the number of stars used with these environments. Bug: 806452,806471 Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_vr;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: I250692105e680e1f3d0fee372f6886f35f2ced95 Reviewed-on: https://chromium-review.googlesource.com/889842 Commit-Queue: Ian Vollick <vollick@chromium.org> Reviewed-by:Tibor Goldschwendt <tiborg@chromium.org> Reviewed-by:
Christopher Grant <cjgrant@chromium.org> Cr-Commit-Position: refs/heads/master@{#532240}
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