Added missing entries for SwiftShader on ChromeOS
On ChromeOS, for both gbm and wayland platforms, SwiftShader had been added to the list of allowed GL implementations without being added to their corresponding GetGLOzone functions. This adds the missing entries. Also, on gbm, the GetGLOzone function had a thread checker, which no other platform has. Since it was making the SwiftShader implementation fail, I removed it. It may have been a mistake in the conversion process and had been added here: https://codereview.chromium.org/2327813002/diff/20001/ui/ozone/platform/drm/gpu/gbm_surface_factory.cc Bug: chromium:848035 Change-Id: I8c88dcd84974668b935c96e669a4b2c642a3ba21 Reviewed-on: https://chromium-review.googlesource.com/1111332Reviewed-by:Robert Kroeger <rjkroege@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org> Cr-Commit-Position: refs/heads/master@{#569679}
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