Commit a8bb9670 authored by sadrul@chromium.org's avatar sadrul@chromium.org

aura: Ask the WindowDelegate before a Window is Focus()ed.

. In aura, before a window is focused, ask the delegate if it can be focused.
. Make a popup RWHVA non-focusable.

This is to prevent the focus from moving from the main web-page to the combobox (which causes the combobox to get destroyed). This fixes an issue where comboboxes in the login screen could not be used properly.

BUG=105786
TEST=manually

Review URL: http://codereview.chromium.org/8770011

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@112909 0039d316-1c4b-4281-b951-d872f2087c98
parent 986afae8
......@@ -531,6 +531,10 @@ ui::TouchStatus RenderWidgetHostViewAura::OnTouchEvent(
return DecideTouchStatus(touch_event_, point);
}
bool RenderWidgetHostViewAura::CanFocus() {
return popup_type_ == WebKit::WebPopupTypeNone;
}
bool RenderWidgetHostViewAura::ShouldActivate(aura::Event* event) {
return false;
}
......
......@@ -114,6 +114,7 @@ class CONTENT_EXPORT RenderWidgetHostViewAura
virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE;
virtual bool OnMouseEvent(aura::MouseEvent* event) OVERRIDE;
virtual ui::TouchStatus OnTouchEvent(aura::TouchEvent* event) OVERRIDE;
virtual bool CanFocus() OVERRIDE;
virtual bool ShouldActivate(aura::Event* event) OVERRIDE;
virtual void OnActivated() OVERRIDE;
virtual void OnLostActive() OVERRIDE;
......
......@@ -53,6 +53,7 @@ class DemoWindowDelegate : public aura::WindowDelegate {
virtual ui::TouchStatus OnTouchEvent(aura::TouchEvent* event) OVERRIDE {
return ui::TOUCH_STATUS_END;
}
virtual bool CanFocus() OVERRIDE { return true; }
virtual bool ShouldActivate(aura::Event* event) OVERRIDE { return true; }
virtual void OnActivated() OVERRIDE {}
virtual void OnLostActive() OVERRIDE {}
......
......@@ -56,6 +56,10 @@ ui::TouchStatus TestWindowDelegate::OnTouchEvent(TouchEvent* event) {
return ui::TOUCH_STATUS_UNKNOWN;
}
bool TestWindowDelegate::CanFocus() {
return true;
}
bool TestWindowDelegate::ShouldActivate(Event* event) {
return true;
}
......
......@@ -30,6 +30,7 @@ class TestWindowDelegate : public WindowDelegate {
virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE;
virtual bool OnMouseEvent(MouseEvent* event) OVERRIDE;
virtual ui::TouchStatus OnTouchEvent(TouchEvent* event) OVERRIDE;
virtual bool CanFocus() OVERRIDE;
virtual bool ShouldActivate(Event* event) OVERRIDE;
virtual void OnActivated() OVERRIDE;
virtual void OnLostActive() OVERRIDE;
......
......@@ -368,8 +368,7 @@ bool Window::HasFocus() const {
// propagation of events that would otherwise be targeted at windows behind it.
// We then perform this same check on every window up to the root.
bool Window::CanFocus() const {
// TODO(beng): Figure out how to consult the delegate wrt. focusability also.
if (!IsVisible() || !parent_)
if (!IsVisible() || !parent_ || (delegate_ && !delegate_->CanFocus()))
return false;
Windows::const_iterator i = std::find(parent_->children().begin(),
......
......@@ -52,6 +52,9 @@ class AURA_EXPORT WindowDelegate {
virtual ui::TouchStatus OnTouchEvent(TouchEvent* event) = 0;
// Returns true of the window can be focused.
virtual bool CanFocus() = 0;
// Returns true if the window should be activated. |event| is either the mouse
// event supplied if the activation is the result of a mouse, or the touch
// event if the activation is the result of a touch, or NULL if activation is
......
......@@ -611,6 +611,10 @@ ui::TouchStatus NativeWidgetAura::OnTouchEvent(aura::TouchEvent* event) {
return delegate_->OnTouchEvent(touch_event);
}
bool NativeWidgetAura::CanFocus() {
return true;
}
bool NativeWidgetAura::ShouldActivate(aura::Event* event) {
return can_activate_;
}
......
......@@ -131,6 +131,7 @@ class VIEWS_EXPORT NativeWidgetAura : public internal::NativeWidgetPrivate,
virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE;
virtual bool OnMouseEvent(aura::MouseEvent* event) OVERRIDE;
virtual ui::TouchStatus OnTouchEvent(aura::TouchEvent* event) OVERRIDE;
virtual bool CanFocus() OVERRIDE;
virtual bool ShouldActivate(aura::Event* event) OVERRIDE;
virtual void OnActivated() OVERRIDE;
virtual void OnLostActive() OVERRIDE;
......
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