Handle single Texture2D video outputs for D3D11VideoDecoder
This CL causes D3D11VideoDecoder to listen to the video decoder's config for whether it prefers one Texture2D with multiple array slices, or multiple Texture2Ds with one array slice eacy to hold decoded output. Previously, we would always do the former. Also, this CL adds a workaround to force multi-texture / one slice mode for some Intel drivers which require it. Bug: 971952 Change-Id: I4f12ead43aec2d35f463cc46d9a3bfc61500dc5e Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2191157Reviewed-by:Ted Meyer <tmathmeyer@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Commit-Queue: Frank Liberato <liberato@chromium.org> Cr-Commit-Position: refs/heads/master@{#772409}
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