Remove repeated doRun() calls in video_to_sub_texture perf test
A recent change intentionally stopped caching SkImage readbacks. This benchmark results in a single video frame being requested multiple times, forcing multiple readbacks into CPU memory. This is not representative of a real world regression, as applications are expected to cache any uploaded WebGL textures themselves. See discussion on bug for more details. Bug: 1115128 Change-Id: I4de6fc4bfb82f5c6baf1778342f2c4c9bfc0c3cb Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2437470Reviewed-by:Sadrul Chowdhury <sadrul@chromium.org> Reviewed-by:
Khushal <khushalsagar@chromium.org> Reviewed-by:
John Chen <johnchen@chromium.org> Commit-Queue: Jonah Chin <jochin@microsoft.com> Cr-Commit-Position: refs/heads/master@{#815820}
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