If avoiding one component textures, do not attempt to apply color space.
PowerVR drives that have problems with one component textures being bount to an EGLImage require YUV->RGB conversion to be done early in software. In that case it's not correct to pass the color space of the video frame on to the compositor, because it doesn't reflect the color space of the converted frame. Instead, just reset it to the identity color space. Bug: 818072 Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel;master.tryserver.chromium.android:android_optional_gpu_tests_rel Change-Id: I44751300a134d29240217cf80c6a5c663227745d Reviewed-on: https://chromium-review.googlesource.com/955592Reviewed-by:ccameron <ccameron@chromium.org> Commit-Queue: Tobias Sargeant <tobiasjs@chromium.org> Cr-Commit-Position: refs/heads/master@{#542277}
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