Commit ad9f8867 authored by liberato@chromium.org's avatar liberato@chromium.org Committed by Commit Bot

Move D3D11 accelerator to windows/

Bug: 
Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
Change-Id: I5979881b8b9c05ca99f88531fc6e565feeee0c13
Reviewed-on: https://chromium-review.googlesource.com/804687
Commit-Queue: Frank Liberato <liberato@chromium.org>
Reviewed-by: default avatarDan Sanders <sandersd@chromium.org>
Cr-Commit-Position: refs/heads/master@{#521916}
parent 62f8e980
......@@ -360,8 +360,6 @@ component("gpu") {
if (is_win) {
sources += [
"d3d11_h264_accelerator.cc",
"d3d11_h264_accelerator.h",
"d3d11_video_decode_accelerator_win.cc",
"d3d11_video_decode_accelerator_win.h",
"dxva_picture_buffer_win.cc",
......@@ -370,6 +368,8 @@ component("gpu") {
"dxva_video_decode_accelerator_win.h",
"media_foundation_video_encode_accelerator_win.cc",
"media_foundation_video_encode_accelerator_win.h",
"windows/d3d11_h264_accelerator.cc",
"windows/d3d11_h264_accelerator.h",
]
configs += [
# TODO(crbug.com/167187): Fix size_t to int truncations.
......
......@@ -13,9 +13,9 @@
#include "base/memory/shared_memory.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/trace_event.h"
#include "media/gpu/d3d11_h264_accelerator.h"
#include "media/gpu/h264_decoder.h"
#include "media/gpu/h264_dpb.h"
#include "media/gpu/windows/d3d11_h264_accelerator.h"
#include "ui/gfx/color_space.h"
#include "ui/gl/gl_angle_util_win.h"
#include "ui/gl/gl_bindings.h"
......
......@@ -12,9 +12,9 @@
#include <memory>
#include "media/gpu/accelerated_video_decoder.h"
#include "media/gpu/d3d11_h264_accelerator.h"
#include "media/gpu/gpu_video_decode_accelerator_helpers.h"
#include "media/gpu/media_gpu_export.h"
#include "media/gpu/windows/d3d11_h264_accelerator.h"
#include "media/video/video_decode_accelerator.h"
namespace media {
......
......@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/d3d11_h264_accelerator.h"
#include "media/gpu/windows/d3d11_h264_accelerator.h"
#include <windows.h>
......
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_D3D11_H264_ACCELERATOR_H_
#define MEDIA_GPU_D3D11_H264_ACCELERATOR_H_
#ifndef MEDIA_GPU_WINDOWS_D3D11_H264_ACCELERATOR_H_
#define MEDIA_GPU_WINDOWS_D3D11_H264_ACCELERATOR_H_
#include <d3d11.h>
#include <d3d9.h>
......@@ -143,4 +143,4 @@ class D3D11H264Accelerator : public H264Decoder::H264Accelerator {
} // namespace media
#endif // MEDIA_GPU_D3D11_H264_ACCELERATOR_H_
#endif // MEDIA_GPU_D3D11_WINDOWS_H264_ACCELERATOR_H_
......@@ -17,9 +17,9 @@
#include "base/memory/weak_ptr.h"
#include "gpu/ipc/service/command_buffer_stub.h"
#include "media/base/video_decoder.h"
#include "media/gpu/d3d11_h264_accelerator.h"
#include "media/gpu/gles2_decoder_helper.h"
#include "media/gpu/media_gpu_export.h"
#include "media/gpu/windows/d3d11_h264_accelerator.h"
#include "media/gpu/windows/output_with_release_mailbox_cb.h"
namespace media {
......
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