Commit b0638f4b authored by Lin Sun's avatar Lin Sun Committed by Commit Bot

Remove WebGL2 suppressions for Intel

Remove several suppressions on the passthrough command decoder with
ANGLE's OpenGL backend, and one on Windows with the D3D11 backend.

Bug: 602688, 782317, 884210
Change-Id: I04360329a7d76e38265ab272c6f51b741d016465
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1531823
Commit-Queue: Lin Sun <lin.sun@intel.com>
Reviewed-by: default avatarKenneth Russell <kbr@chromium.org>
Cr-Commit-Position: refs/heads/master@{#644140}
parent edc6c6be
......@@ -311,10 +311,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Flaky('deqp/functional/gles3/multisample.html',
['win', ('amd', 0x6613)], bug=687374)
# Win / Intel
self.Fail('conformance/rendering/rendering-stencil-large-viewport.html',
['win', 'intel', 'd3d11'], bug=782317)
self.Flaky('deqp/functional/gles3/lifetime.html',
['win', 'intel', 'd3d11'], bug=620379)
self.Flaky('deqp/functional/gles3/textureformat/unsized_3d.html',
......@@ -377,29 +373,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
'depth-renderbuffer-initialization.html',
['win', 'passthrough', 'opengl'], bug=835364)
# Passthrough command decoder / OpenGL / Intel
self.Fail('conformance2/textures/video/tex-2d-rgb32f-rgb-float.html',
['passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance2/textures/video/' +
'tex-2d-rgb8ui-rgb_integer-unsigned_byte.html',
['win', 'linux', 'passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance/misc/uninitialized-test.html',
['passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance/textures/image_bitmap_from_video/' +
'tex-2d-luminance-luminance-unsigned_byte.html',
['passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance/textures/image_bitmap_from_video/' +
'tex-2d-rgba-rgba-unsigned_short_4_4_4_4.html',
['passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance/textures/misc/texture-attachment-formats.html',
['passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance/renderbuffers/framebuffer-state-restoration.html',
['passthrough', 'opengl', 'intel'], bug=602688)
# Passthrough command decoder / Windows / OpenGL / Intel
# This case causes no-over-optimization-on-uniform-array fail.
self.Skip('conformance/ogles/GL/gl_FragCoord/gl_FragCoord_001_to_003.html',
['win', 'passthrough', 'opengl', 'intel'], bug=884210)
self.Flaky('conformance/glsl/variables/gl-pointcoord.html',
['win', 'passthrough', 'opengl', 'intel'], bug=854100)
self.Fail('conformance2/renderbuffers/' +
......@@ -408,17 +383,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Flaky('conformance2/rendering/' +
'out-of-bounds-index-buffers-after-copying.html',
['win', 'passthrough', 'opengl', 'intel'], bug=912579)
self.Fail('conformance/glsl/constructors/glsl-construct-mat2.html',
['win', 'passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance2/textures/misc/texture-npot.html',
['win', 'passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance2/textures/misc/npot-video-sizing.html',
['win', 'passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance2/glsl3/' +
'vector-dynamic-indexing-swizzled-lvalue.html',
['win', 'passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance2/glsl3/vector-dynamic-indexing.html',
['win', 'passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('deqp/functional/gles3/shaderbuiltinvar.html', # ANGLE bug
['win', 'passthrough', 'opengl', 'intel'], bug=2880)
......
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