Move VR controller disconnect workaround
Moves the workaround for the Daydream controller flakily disconnecting and reconnecting immediately after entering VR into the EmulatedVrController class. This means that we don't have to add sleeps anytime we use the emulated controller, and tests don't have to care about the workaround unless they're re-entering VR while using the emulated controller (none currently do). Bug: 870031 Change-Id: Icd590ffbd1348764cc945ddd1d72e341febba33e Reviewed-on: https://chromium-review.googlesource.com/1164317Reviewed-by:Amirhossein Simjour <asimjour@chromium.org> Commit-Queue: Brian Sheedy <bsheedy@chromium.org> Cr-Commit-Position: refs/heads/master@{#581255}
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