Fix premultipliedAlpha:false with OpenGL renderer.
The setting of the CC layer's PremultipliedAlpha flag was (still!) wrong in the case where the workaround was taking effect. Added a new test to catch this. Currently Mac-specific; ChromeOS is the only other platform that could catch it and there aren't any such machines on the GPU waterfalls. Bug: 804061 Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel;master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_layout_tests_slimming_paint_v2;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: Ib71832e48d4880defba01f675806294066eb2e4f Reviewed-on: https://chromium-review.googlesource.com/887967Reviewed-by:Stéphane Marchesin <marcheu@chromium.org> Reviewed-by:
Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Cr-Commit-Position: refs/heads/master@{#533030}
Showing
Please register or sign in to comment