Commit b7c6ace4 authored by ojan@chromium.org's avatar ojan@chromium.org

Make OverlapMap a reference. We never actually pass null.

Review URL: https://codereview.chromium.org/208943005

git-svn-id: svn://svn.chromium.org/blink/trunk@169903 bbb929c8-8fbe-4397-9dbb-9b2b20218538
parent 714beabe
......@@ -275,7 +275,7 @@ private:
// finish all deferred work.
static void finishCompositingUpdateForFrameTree(LocalFrame*);
void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingBox);
void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap&, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingBox);
// Defines which RenderLayers will paint into which composited backings, by allocating and destroying CompositedLayerMappings as needed.
void assignLayersToBackings(RenderLayer*, bool& layersChanged);
......
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