Commit bbca6459 authored by James Cook's avatar James Cook Committed by Chromium LUCI CQ

ash: Clean up SetTabletModeEnabledForTest

The wait_for_completion parameter is unused. Remove it.

Bug: none
Change-Id: Ifef5cb2a3fab2cd96d7ce0515384b15c262c399d
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2625982
Auto-Submit: James Cook <jamescook@chromium.org>
Commit-Queue: Xiaoqian Dai <xdai@chromium.org>
Reviewed-by: default avatarXiaoqian Dai <xdai@chromium.org>
Cr-Commit-Position: refs/heads/master@{#843062}
parent c0f0f917
...@@ -64,10 +64,8 @@ class ASH_EXPORT ShellTestApi { ...@@ -64,10 +64,8 @@ class ASH_EXPORT ShellTestApi {
// Enables or disables the tablet mode. TabletMode switch can be // Enables or disables the tablet mode. TabletMode switch can be
// asynchronous, and this will wait until the transition is complete // asynchronous, and this will wait until the transition is complete
// by default. Set |wait_for_completion| to false if you do not want // by default.
// to wait. void SetTabletModeEnabledForTest(bool enable);
void SetTabletModeEnabledForTest(bool enable,
bool wait_for_completion = true);
// Enables the keyboard and associates it with the primary root window // Enables the keyboard and associates it with the primary root window
// controller. In tablet mode, enables the virtual keyboard. // controller. In tablet mode, enables the virtual keyboard.
......
...@@ -157,8 +157,7 @@ bool ShellTestApi::IsSystemModalWindowOpen() { ...@@ -157,8 +157,7 @@ bool ShellTestApi::IsSystemModalWindowOpen() {
return Shell::IsSystemModalWindowOpen(); return Shell::IsSystemModalWindowOpen();
} }
void ShellTestApi::SetTabletModeEnabledForTest(bool enable, void ShellTestApi::SetTabletModeEnabledForTest(bool enable) {
bool wait_for_completion) {
// Detach mouse devices, so we can enter tablet mode. // Detach mouse devices, so we can enter tablet mode.
// Calling RunUntilIdle() here is necessary before setting the mouse devices // Calling RunUntilIdle() here is necessary before setting the mouse devices
// to prevent the callback from evdev thread from overwriting whatever we set // to prevent the callback from evdev thread from overwriting whatever we set
......
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