Commit bc574df4 authored by chromium-autoroll's avatar chromium-autoroll Committed by Commit Bot

Roll ANGLE from 51ff0d0509b6 to 37c400146e59 (2 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/51ff0d0509b6..37c400146e59

2020-10-16 timvp@google.com Revert "Vulkan: Fold deferred clears into current clears"
2020-10-16 cnorthrop@google.com FrameCapture: Move shader and program source to shared cache

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-chromium-autoroll
Please CC ynovikov@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win-asan;luci.chromium.try:win_optional_gpu_tests_rel;luci.chromium.try:linux-swangle-try-x64;luci.chromium.try:win-swangle-try-x86
Bug: None
Tbr: ynovikov@google.com
Test: Test: PUBG MEC
Change-Id: I2df1c6300dbb6430bf233415719a03dcd8da11a2
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2482383Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#818201}
parent c7e870de
......@@ -218,7 +218,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': '51ff0d0509b6e1d214c9602ef19501cdd3f43641',
'angle_revision': '37c400146e59f718b516eb58e16fa53c8a88bf21',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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