Place a limit on the number of async operations in FuzzedSocket.
It can take an order of magnitude more time to spin a message loop and handle a result asynchronously than it does to handle the same result synchronously, and tests were timing out as a result. Placing a limit on async results will hopefully reduce the number of fuzzers using FuzzedSocket that time out. Bug: 823012 Change-Id: I110fbf2ce0b96cce12cb84ea21c3f44e6b45005b Reviewed-on: https://chromium-review.googlesource.com/972377 Commit-Queue: Matt Menke <mmenke@chromium.org> Reviewed-by:Eric Roman <eroman@chromium.org> Cr-Commit-Position: refs/heads/master@{#544697}
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