Allow loading SwiftShader after sandbox init on Mac
We could blacklist WebGL based on GL version, which is after creating a context. Right now this will trigger a failure and GPU process will exit and then relaunch with SwiftShader mode, which pre-load SwiftShader before sandbox init. So users will not notice, but this GPU process exit and relaunch is less optimal and unnecessary. BUG=897914 TEST=manual R=kerrnel@chromium.org,kbr@chromium.org,sugoi@chromium.org Change-Id: Idcd018ca1f2e5161002cdae4563462c76316c606 Reviewed-on: https://chromium-review.googlesource.com/c/1297481Reviewed-by:Alexis Hétu <sugoi@chromium.org> Reviewed-by:
Greg Kerr <kerrnel@chromium.org> Reviewed-by:
Robert Sesek <rsesek@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> Cr-Commit-Position: refs/heads/master@{#602391}
Showing
Please register or sign in to comment