Commit bf69c806 authored by aa@chromium.org's avatar aa@chromium.org

Make the cube spin in the JS mojo app.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/126743002

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@243637 0039d316-1c4b-4281-b951-d872f2087c98
parent ab03ac09
......@@ -72,6 +72,7 @@ void Timer::OnTimerFired() {
// TimerModule =================================================================
const char TimerModule::kName[] = "timer";
WrapperInfo TimerModule::kWrapperInfo = { kEmbedderNativeGin };
// static
......
......@@ -46,6 +46,7 @@ class GIN_EXPORT Timer : public Wrappable<Timer> {
class GIN_EXPORT TimerModule : public Wrappable<TimerModule> {
public:
static const char kName[];
static WrapperInfo kWrapperInfo;
static Handle<TimerModule> Create(v8::Isolate* isolate);
static v8::Local<v8::Value> GetModule(v8::Isolate* isolate);
......
......@@ -4,6 +4,7 @@
define([
'console',
'timer',
'mojo/apps/js/bindings/connector',
'mojo/apps/js/bindings/core',
'mojo/apps/js/bindings/gl',
......@@ -12,6 +13,7 @@ define([
'mojom/gles2',
'mojom/shell',
], function(console,
timer,
connector,
core,
gljs,
......@@ -41,6 +43,18 @@ define([
this.m = new Float32Array(16);
}
ESMatrix.prototype.getIndex = function(x, y) {
return x * 4 + y;
}
ESMatrix.prototype.set = function(x, y, v) {
this.m[this.getIndex(x, y)] = v;
};
ESMatrix.prototype.get = function(x, y) {
return this.m[this.getIndex(x, y)];
};
ESMatrix.prototype.loadZero = function() {
for (var i = 0; i < this.m.length; i++) {
this.m[i] = 0;
......@@ -50,8 +64,131 @@ define([
ESMatrix.prototype.loadIdentity = function() {
this.loadZero();
for (var i = 0; i < 4; i++) {
this.m[i*4+i] = 1;
this.set(i, i, 1);
}
};
ESMatrix.prototype.multiply = function(a, b) {
var result = new ESMatrix();
for (var i = 0; i < 4; i++) {
result.set(i, 0,
(a.get(i, 0) * b.get(0, 0)) +
(a.get(i, 1) * b.get(1, 0)) +
(a.get(i, 2) * b.get(2, 0)) +
(a.get(i, 3) * b.get(3, 0)));
result.set(i, 1,
(a.get(i, 0) * b.get(0, 1)) +
(a.get(i, 1) * b.get(1, 1)) +
(a.get(i, 2) * b.get(2, 1)) +
(a.get(i, 3) * b.get(3, 1)));
result.set(i, 2,
(a.get(i, 0) * b.get(0, 2)) +
(a.get(i, 1) * b.get(1, 2)) +
(a.get(i, 2) * b.get(2, 2)) +
(a.get(i, 3) * b.get(3, 2)));
result.set(i, 3,
(a.get(i, 0) * b.get(0, 3)) +
(a.get(i, 1) * b.get(1, 3)) +
(a.get(i, 2) * b.get(2, 3)) +
(a.get(i, 3) * b.get(3, 3)));
}
for (var i = 0; i < result.m.length; i++) {
this.m[i] = result.m[i];
}
};
ESMatrix.prototype.frustrum = function(left, right, bottom, top, nearZ,
farZ) {
var deltaX = right - left;
var deltaY = top - bottom;
var deltaZ = farZ - nearZ;
if (nearZ < 0 || farZ < 0 || deltaZ < 0 || deltaY < 0 || deltaX < 0) {
return;
}
var frust = new ESMatrix();
frust.set(0, 0, 2 * nearZ / deltaX);
frust.set(1, 1, 2 * nearZ / deltaY);
frust.set(2, 0, (right + left) / deltaX);
frust.set(2, 1, (top + bottom) / deltaY);
frust.set(2, 2, -(nearZ + farZ) / deltaZ);
frust.set(2, 3, -1);
frust.set(3, 2, -2 * nearZ * farZ / deltaZ);
this.multiply(frust, this);
};
ESMatrix.prototype.perspective = function(fovY, aspect, nearZ, farZ) {
var frustrumH = Math.tan(fovY / 360 * Math.PI) * nearZ;
var frustrumW = frustrumH * aspect;
this.frustrum(-frustrumW, frustrumW, -frustrumH, frustrumH, nearZ, farZ);
};
ESMatrix.prototype.translate = function(tx, ty, tz) {
this.set(3, 0, this.get(3, 0) + this.get(0, 0) *
tx + this.get(1, 0) * ty + this.get(2, 0) * tz);
this.set(3, 1, this.get(3, 1) + this.get(0, 1) *
tx + this.get(1, 1) * ty + this.get(2, 1) * tz);
this.set(3, 2, this.get(3, 2) + this.get(0, 2) *
tx + this.get(1, 2) * ty + this.get(2, 2) * tz);
this.set(3, 3, this.get(3, 3) + this.get(0, 3) *
tx + this.get(1, 3) * ty + this.get(2, 3) * tz);
};
ESMatrix.prototype.rotate = function(angle, x, y, z) {
var mag = Math.sqrt(x * x + y * y + z * z);
var sinAngle = Math.sin(angle * Math.PI / 180);
var cosAngle = Math.cos(angle * Math.PI / 180);
if (mag <= 0) {
return;
}
var xx, yy, zz, xy, yz, zx, xs, ys, zs, oneMinusCos;
var rotation = new ESMatrix();
x /= mag;
y /= mag;
z /= mag;
xx = x * x;
yy = y * y;
zz = z * z;
xy = x * y;
yz = y * z;
zx = z * x;
xs = x * sinAngle;
ys = y * sinAngle;
zs = z * sinAngle;
oneMinusCos = 1 - cosAngle;
rotation.set(0, 0, (oneMinusCos * xx) + cosAngle);
rotation.set(0, 1, (oneMinusCos * xy) - zs);
rotation.set(0, 2, (oneMinusCos * zx) + ys);
rotation.set(0, 3, 0);
rotation.set(1, 0, (oneMinusCos * xy) + zs);
rotation.set(1, 1, (oneMinusCos * yy) + cosAngle);
rotation.set(1, 2, (oneMinusCos * yz) - xs);
rotation.set(1, 3, 0);
rotation.set(2, 0, (oneMinusCos * zx) - ys);
rotation.set(2, 1, (oneMinusCos * yz) + xs);
rotation.set(2, 2, (oneMinusCos * zz) + cosAngle);
rotation.set(2, 3, 0);
rotation.set(3, 0, 0);
rotation.set(3, 1, 0);
rotation.set(3, 2, 0);
rotation.set(3, 3, 1);
this.multiply(rotation, this);
};
function loadProgram(gl) {
......@@ -139,19 +276,6 @@ define([
return cubeIndices.length;
}
function drawCube(gl, width, height, program, positionLocation, mvpLocation,
numIndices, mvpMatrix) {
gl.viewport(0, 0, width, height);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.useProgram(program);
gl.bindBuffer(gl.ARRAY_BUFFER, vboVertices);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vboIndices);
gl.vertexAttribPointer(positionLocation, 3, gl.FLOAT, false, 12, 0);
gl.enableVertexAttribArray(positionLocation);
gl.uniformMatrix4fv(mvpLocation, false, mvpMatrix.m);
gl.drawElements(gl.TRIANGLES, numIndices, gl.UNSIGNED_SHORT, 0);
}
function SampleApp(shell) {
this.shell_ = shell;
......@@ -189,6 +313,8 @@ define([
function GLES2ClientImpl(remote) {
this.remote_ = remote;
this.lastTime_ = Date.now();
this.angle_ = 45;
}
GLES2ClientImpl.prototype =
Object.create(gles2.GLES2ClientStub.prototype);
......@@ -196,18 +322,63 @@ define([
GLES2ClientImpl.prototype.didCreateContext = function(encoded,
width,
height) {
var gl = new gljs.Context(encoded, width, height);
var program = loadProgram(gl);
var positionLocation = gl.getAttribLocation(program, 'a_position');
var mvpLocation = gl.getUniformLocation(program, 'u_mvpMatrix');
var numIndices = generateCube(gl);
var mvpMatrix = new ESMatrix();
gl.clearColor(0, 0, 0, 0);
mvpMatrix.loadIdentity();
drawCube(gl, width, height, program, positionLocation, mvpLocation,
numIndices, mvpMatrix);
gl.swapBuffers();
this.width_ = width;
this.height_ = height;
this.gl_ = new gljs.Context(encoded, width, height);
this.program_ = loadProgram(this.gl_);
this.positionLocation_ =
this.gl_.getAttribLocation(this.program_, 'a_position');
this.mvpLocation_ =
this.gl_.getUniformLocation(this.program_, 'u_mvpMatrix');
this.numIndices_ = generateCube(this.gl_);
this.mvpMatrix_ = new ESMatrix();
this.mvpMatrix_.loadIdentity();
this.gl_.clearColor(0, 0, 0, 0);
this.timer_ = timer.createRepeating(16, this.handleTimer.bind(this));
};
GLES2ClientImpl.prototype.drawCube = function() {
this.gl_.viewport(0, 0, this.width_, this.height_);
this.gl_.clear(this.gl_.COLOR_BUFFER_BIT);
this.gl_.useProgram(this.program_);
this.gl_.bindBuffer(this.gl_.ARRAY_BUFFER, vboVertices);
this.gl_.bindBuffer(this.gl_.ELEMENT_ARRAY_BUFFER, vboIndices);
this.gl_.vertexAttribPointer(this.positionLocation_, 3, this.gl_.FLOAT,
false, 12, 0);
this.gl_.enableVertexAttribArray(this.positionLocation_);
this.gl_.uniformMatrix4fv(this.mvpLocation_, false, this.mvpMatrix_.m);
this.gl_.drawElements(this.gl_.TRIANGLES, this.numIndices_,
this.gl_.UNSIGNED_SHORT, 0);
this.gl_.swapBuffers();
};
GLES2ClientImpl.prototype.handleTimer = function() {
var now = Date.now();
var timeDelta = Date.now() - this.lastTime_;
this.lastTime_ = now;
this.angle_ += this.getRotationForTimeDelgate(timeDelta);
this.angle_ = this.angle_ % 360;
var aspect = this.width_ / this.height_;
var perspective = new ESMatrix();
perspective.loadIdentity();
perspective.perspective(60, aspect, 1, 20);
var modelView = new ESMatrix();
modelView.loadIdentity();
modelView.translate(0, 0, -2);
modelView.rotate(this.angle_, 1, 0, 1);
this.mvpMatrix_.multiply(modelView, perspective);
this.drawCube();
};
GLES2ClientImpl.prototype.getRotationForTimeDelgate = function(timeDelta) {
return timeDelta * .04;
};
GLES2ClientImpl.prototype.contextLost = function() {
......
......@@ -9,6 +9,7 @@
#include "gin/converter.h"
#include "gin/modules/console.h"
#include "gin/modules/module_registry.h"
#include "gin/modules/timer.h"
#include "gin/try_catch.h"
#include "mojo/apps/js/bindings/core.h"
#include "mojo/apps/js/bindings/gl/module.h"
......@@ -46,6 +47,7 @@ void StartCallback(base::WeakPtr<gin::Runner> runner,
MojoRunnerDelegate::MojoRunnerDelegate()
: ModuleRunnerDelegate(GetModuleSearchPaths()) {
AddBuiltinModule(gin::Console::kModuleName, gin::Console::GetModule);
AddBuiltinModule(gin::TimerModule::kName, gin::TimerModule::GetModule);
AddBuiltinModule(js::Core::kModuleName, js::Core::GetModule);
AddBuiltinModule(js::Support::kModuleName, js::Support::GetModule);
AddBuiltinModule(mojo::js::gl::kModuleName, mojo::js::gl::GetModule);
......
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