Commit c1ebf409 authored by chromium-autoroll's avatar chromium-autoroll Committed by Commit Bot

Roll src/third_party/angle 322220a0b205..cc0919dcb64b (2 commits)

https://chromium.googlesource.com/angle/angle.git/+log/322220a0b205..cc0919dcb64b

git log 322220a0b205..cc0919dcb64b --date=short --no-merges --format='%ad %ae %s'
2019-11-07 jmadill@chromium.org Capture/Replay: Fix VertexAttribType BYTE output.
2019-11-06 tobine@google.com Vulkan:ImageHelper read combined DS textures

Created with:
  gclient setdep -r src/third_party/angle@cc0919dcb64b

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-chromium-autoroll
Please CC jonahr@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

CQ_INCLUDE_TRYBOTS=luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel
TBR=jonahr@google.com

Bug: None
Change-Id: I571b360322f7e7e7b2c4bc0a6096e4b725133e00
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1902923Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#713337}
parent 338ab74b
......@@ -184,7 +184,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': '322220a0b2055d5460c0176ed83c09914e5f459c',
'angle_revision': 'cc0919dcb64b3129dbe36d31cd1b411c90c1803a',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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