Commit c3ade271 authored by Kenneth Russell's avatar Kenneth Russell Committed by Commit Bot

Skip shader-with-preprocessor-whitespace on Win/Vulkan/NVIDIA/passthrough.

It's randomly crashing the GPU process, causing it and the test
following it to fail. Skip this in both the WebGL 1.0 and 2.0
expectations though it's not run on the waterfall for WebGL 2.0 yet.

Bug: 1085677
Change-Id: I91ee47fb9ebc345d33c2e8e885f3b40b4a7c2f27
Tbr: jmadill@chromium.org
No-Try: True
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2213766Reviewed-by: default avatarKenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Cr-Commit-Position: refs/heads/master@{#771368}
parent 9a5ab7e7
...@@ -186,6 +186,10 @@ crbug.com/691951 [ d3d11 win nvidia ] deqp/functional/gles3/shaderoperator/binar ...@@ -186,6 +186,10 @@ crbug.com/691951 [ d3d11 win nvidia ] deqp/functional/gles3/shaderoperator/binar
crbug.com/735464 [ d3d11 win nvidia ] deqp/functional/gles3/textureshadow/* [ RetryOnFailure ] crbug.com/735464 [ d3d11 win nvidia ] deqp/functional/gles3/textureshadow/* [ RetryOnFailure ]
crbug.com/907544 [ vulkan win passthrough nvidia ] conformance/uniforms/uniform-default-values.html [ RetryOnFailure ] crbug.com/907544 [ vulkan win passthrough nvidia ] conformance/uniforms/uniform-default-values.html [ RetryOnFailure ]
# Vulkan / Win / NVIDIA / Passthrough command decoder
# Causing GPU process crashes which cause the next test to fail, so skipping this.
crbug.com/1085677 [ win nvidia vulkan passthrough ] conformance/glsl/misc/shader-with-preprocessor-whitespace.html [ Skip ]
# Win / NVIDIA Quadro P400 / D3D11 flaky failures # Win / NVIDIA Quadro P400 / D3D11 flaky failures
crbug.com/680754 [ d3d11 win nvidia-0x1cb3 ] deqp/data/gles3/shaders/functions.html [ Failure ] crbug.com/680754 [ d3d11 win nvidia-0x1cb3 ] deqp/data/gles3/shaders/functions.html [ Failure ]
crbug.com/921052 [ d3d11 win nvidia-0x1cb3 ] deqp/functional/gles3/framebufferblit/depth_stencil.html [ Skip ] crbug.com/921052 [ d3d11 win nvidia-0x1cb3 ] deqp/functional/gles3/framebufferblit/depth_stencil.html [ Skip ]
......
...@@ -289,6 +289,8 @@ crbug.com/angleproject/3481 [ win nvidia vulkan passthrough ] conformance/textur ...@@ -289,6 +289,8 @@ crbug.com/angleproject/3481 [ win nvidia vulkan passthrough ] conformance/textur
crbug.com/angleproject/2926 [ win nvidia vulkan passthrough ] deqp/data/gles2/shaders/conversions.html [ Failure ] crbug.com/angleproject/2926 [ win nvidia vulkan passthrough ] deqp/data/gles2/shaders/conversions.html [ Failure ]
crbug.com/angleproject/4569 [ win nvidia vulkan passthrough ] conformance/textures/misc/default-texture.html [ Failure ] crbug.com/angleproject/4569 [ win nvidia vulkan passthrough ] conformance/textures/misc/default-texture.html [ Failure ]
crbug.com/1082826 [ win nvidia vulkan passthrough ] conformance/buffers/buffer-data-dynamic-delay.html [ Failure ] crbug.com/1082826 [ win nvidia vulkan passthrough ] conformance/buffers/buffer-data-dynamic-delay.html [ Failure ]
# Causing GPU process crashes which cause the next test to fail, so skipping this.
crbug.com/1085677 [ win nvidia vulkan passthrough ] conformance/glsl/misc/shader-with-preprocessor-whitespace.html [ Skip ]
# Flaky since crbug.com/1017162 # Flaky since crbug.com/1017162
crbug.com/1017162 [ win nvidia vulkan passthrough ] conformance/extensions/angle-instanced-arrays.html [ Failure ] crbug.com/1017162 [ win nvidia vulkan passthrough ] conformance/extensions/angle-instanced-arrays.html [ Failure ]
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment