Commit c5756641 authored by Kenneth Russell's avatar Kenneth Russell Committed by Commit Bot

Mark VAO tests as failing with ANGLE's OpenGL backend.

Too flaky to continue to run.

  conformance/extensions/oes-vertex-array-object.html
  conformance2/vertex_arrays/vertex-array-object.html

Bug: 932794, 920265
Change-Id: I0b12b32ddc3067d1ae000f7f883c4f2b7203ec8b
Tbr: ynovikov@chromium.org
Reviewed-on: https://chromium-review.googlesource.com/c/1484823Reviewed-by: default avatarKenneth Russell <kbr@chromium.org>
Reviewed-by: default avatarYuly Novikov <ynovikov@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Cr-Commit-Position: refs/heads/master@{#634931}
parent caf9f482
...@@ -330,7 +330,7 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): ...@@ -330,7 +330,7 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['passthrough', 'opengl'], bug=602688) ['passthrough', 'opengl'], bug=602688)
self.Fail('conformance2/state/gl-get-calls.html', ['passthrough', 'opengl'], self.Fail('conformance2/state/gl-get-calls.html', ['passthrough', 'opengl'],
bug=602688) bug=602688)
self.Flaky('conformance2/vertex_arrays/vertex-array-object.html', self.Fail('conformance2/vertex_arrays/vertex-array-object.html',
['passthrough', 'opengl'], bug=920265) ['passthrough', 'opengl'], bug=920265)
self.Fail('deqp/functional/gles3/integerstatequery.html', self.Fail('deqp/functional/gles3/integerstatequery.html',
['passthrough', 'opengl'], bug=602688) ['passthrough', 'opengl'], bug=602688)
......
...@@ -131,6 +131,10 @@ class WebGLConformanceExpectations(GpuTestExpectations): ...@@ -131,6 +131,10 @@ class WebGLConformanceExpectations(GpuTestExpectations):
self.Skip('conformance/rendering/texture-switch-performance.html', self.Skip('conformance/rendering/texture-switch-performance.html',
bug=735483) bug=735483)
# Too flaky with ANGLE's OpenGL backend to just mark Flaky
self.Fail('conformance/extensions/oes-vertex-array-object.html',
['win', 'opengl'], bug=920033)
# Passthrough command decoder / OpenGL # Passthrough command decoder / OpenGL
self.Fail('conformance/renderbuffers/framebuffer-test.html', self.Fail('conformance/renderbuffers/framebuffer-test.html',
['passthrough', 'opengl'], bug=665521) ['passthrough', 'opengl'], bug=665521)
...@@ -340,8 +344,6 @@ class WebGLConformanceExpectations(GpuTestExpectations): ...@@ -340,8 +344,6 @@ class WebGLConformanceExpectations(GpuTestExpectations):
['win10', 'intel', 'opengl', 'no_passthrough'], bug=680797) ['win10', 'intel', 'opengl', 'no_passthrough'], bug=680797)
self.Fail('conformance/extensions/oes-texture-half-float-with-canvas.html', self.Fail('conformance/extensions/oes-texture-half-float-with-canvas.html',
['win10', 'intel', 'opengl', 'no_passthrough'], bug=680797) ['win10', 'intel', 'opengl', 'no_passthrough'], bug=680797)
self.Fail('conformance/extensions/oes-vertex-array-object.html',
['win10', 'intel', 'opengl'], bug=680797)
self.Fail('conformance/glsl/bugs/' + self.Fail('conformance/glsl/bugs/' +
'array-of-struct-with-int-first-position.html', 'array-of-struct-with-int-first-position.html',
['win10', 'intel', 'opengl'], bug=680797) ['win10', 'intel', 'opengl'], bug=680797)
......
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