[AnimationWorklet] Properly setup and teardown the backing thread
This CL adds refcounting around the backing thread for AnimationWorklet, such that the backing thread is actually torn down when all AnimationWorkletThread objects are destroyed. Bug: 892527 Change-Id: I750b63c74146a4a4dc7b3b1ebda0e66b269b13dc Reviewed-on: https://chromium-review.googlesource.com/c/1286772Reviewed-by:Ian Kilpatrick <ikilpatrick@chromium.org> Reviewed-by:
Majid Valipour <majidvp@chromium.org> Reviewed-by:
Yi Gu <yigu@chromium.org> Commit-Queue: Stephen McGruer <smcgruer@chromium.org> Cr-Commit-Position: refs/heads/master@{#600842}
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