Aura: Compensate for round-off error in damage.
We get sub-DIP damage from the renderer with --ui-enable-partial-swap. When we convert to DIP in RWHVA::AccelerateSurfacePostSubBuffers, we trancate that damage (an shrink the rect). The straightforward solution is to assume that the damage was truncated and dilate the DIP damage rect. BUG=139208 TEST=by hand on device that supports --ui-enable-partial-swap Review URL: https://chromiumcodereview.appspot.com/10821054 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@148800 0039d316-1c4b-4281-b951-d872f2087c98
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