Support ARCore immersive-ar on Android N
Currently, WebXR's immersive-ar mode requires Android O due to using SharedBuffer image transport which needs AHardwareBuffer support. On Android N, use a Surface/SurfaceTexture pair instead. This is based on the existing XR frame transport method SUBMIT_AS_MAILBOX_HOLDER that's also used by the GVR immersive-vr backend. Bug: 1012972 Change-Id: I87759daf7d317873dea0fb569fffaee379783ca1 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1854802Reviewed-by:Piotr Bialecki <bialpio@chromium.org> Commit-Queue: Klaus Weidner <klausw@chromium.org> Cr-Commit-Position: refs/heads/master@{#705629}
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