gamepad dispatcher: pass in execution context
Pass EC in instead of the task runner. Puts the task type in the dispatcher class instead of the calling class. Dropped std::move: error: moving a temporary object prevents copy elision Also paves the way for some new objects which will need the execution context. Change-Id: Id0608ccf129443532091e7bdfe0afccb146172ef Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2152134Reviewed-by:Kentaro Hara <haraken@chromium.org> Reviewed-by:
Kouhei Ueno <kouhei@chromium.org> Commit-Queue: Johann Koenig <johannkoenig@google.com> Cr-Commit-Position: refs/heads/master@{#762725}
Showing
Please register or sign in to comment