Lobotomize the GPU memory manager
On desktop, always set the memory limit to 256MB, and ask that the renderer only use that memory to draw content that is near the viewport. The effective limit prior to this patch was 384MB, but would quickly get cut down as multiple windows are opened, but would not fall too much lower than 256MB (e.g, 128 on Mac). On mobile, use all available memory for the current, only, renderer. Do not take into account unmanaged (e.g, WebGL) memory usage. BUG=377065 Review URL: https://codereview.chromium.org/308743005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@274326 0039d316-1c4b-4281-b951-d872f2087c98
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