Commit cb4643d2 authored by derat@chromium.org's avatar derat@chromium.org

ash: Fix a screen-locking crash.

LockStateController starts its 350 ms pre-lock animation
when the screen is locked via the system tray. When the
animation completes, the controller was incorrectly starting
the lock-fail timer. If the lock screen had already become
ready before this point (possible on a fast system), the
timer would crash the process eight seconds later.

Change LockStateController to only start the timer when
actually requesting that the screen be locked.

BUG=349083

Review URL: https://codereview.chromium.org/435083002

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@287187 0039d316-1c4b-4281-b951-d872f2087c98
parent 1d458d7f
...@@ -16,6 +16,7 @@ ...@@ -16,6 +16,7 @@
#include "ash/wm/session_state_animator.h" #include "ash/wm/session_state_animator.h"
#include "base/bind_helpers.h" #include "base/bind_helpers.h"
#include "base/command_line.h" #include "base/command_line.h"
#include "base/strings/string_util.h"
#include "base/timer/timer.h" #include "base/timer/timer.h"
#include "ui/aura/window_tree_host.h" #include "ui/aura/window_tree_host.h"
#include "ui/compositor/layer_animation_sequence.h" #include "ui/compositor/layer_animation_sequence.h"
...@@ -584,8 +585,17 @@ void LockStateController::LockAnimationCancelled() { ...@@ -584,8 +585,17 @@ void LockStateController::LockAnimationCancelled() {
} }
void LockStateController::PreLockAnimationFinished(bool request_lock) { void LockStateController::PreLockAnimationFinished(bool request_lock) {
can_cancel_lock_animation_ = false;
VLOG(1) << "PreLockAnimationFinished"; VLOG(1) << "PreLockAnimationFinished";
can_cancel_lock_animation_ = false;
// Don't do anything (including starting the lock-fail timer) if the screen
// was already locked while the animation was going.
if (system_is_locked_) {
DCHECK(!request_lock) << "Got request to lock already-locked system "
<< "at completion of pre-lock animation";
return;
}
if (request_lock) { if (request_lock) {
Shell::GetInstance()->metrics()->RecordUserMetricsAction( Shell::GetInstance()->metrics()->RecordUserMetricsAction(
shutdown_after_lock_ ? shutdown_after_lock_ ?
...@@ -594,24 +604,19 @@ void LockStateController::PreLockAnimationFinished(bool request_lock) { ...@@ -594,24 +604,19 @@ void LockStateController::PreLockAnimationFinished(bool request_lock) {
delegate_->RequestLockScreen(); delegate_->RequestLockScreen();
} }
int lock_timeout = kLockFailTimeoutMs; base::TimeDelta timeout =
base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs);
#if defined(OS_CHROMEOS) #if defined(OS_CHROMEOS)
std::string board = base::SysInfo::GetLsbReleaseBoard();
// Increase lock timeout for slower hardware, see http://crbug.com/350628 // Increase lock timeout for slower hardware, see http://crbug.com/350628
const std::string board = base::SysInfo::GetLsbReleaseBoard();
if (board == "x86-mario" || if (board == "x86-mario" ||
board.substr(0, 8) == "x86-alex" || StartsWithASCII(board, "x86-alex", true /* case_sensitive */) ||
board.substr(0, 7) == "x86-zgb") { StartsWithASCII(board, "x86-zgb", true /* case_sensitive */)) {
lock_timeout *= 2; timeout *= 2;
} }
#endif #endif
lock_fail_timer_.Start( lock_fail_timer_.Start(
FROM_HERE, FROM_HERE, timeout, this, &LockStateController::OnLockFailTimeout);
base::TimeDelta::FromMilliseconds(lock_timeout),
this,
&LockStateController::OnLockFailTimeout);
} }
void LockStateController::PostLockAnimationFinished() { void LockStateController::PostLockAnimationFinished() {
......
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