Commit cf9445b2 authored by chromium-autoroll's avatar chromium-autoroll Committed by Chromium LUCI CQ

Roll ANGLE from 2e0490eedcc8 to 192a0147c3fe (2 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/2e0490eedcc8..192a0147c3fe

2021-01-20 vantablack@google.com Multithreading in D3D11 minimum viable product
2021-01-19 syoussefi@chromium.org Add a helper ShaderVariable method to facilitate member rename

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-chromium-autoroll
Please CC cnorthrop@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win-asan;luci.chromium.try:win_optional_gpu_tests_rel;luci.chromium.try:linux-swangle-try-x64;luci.chromium.try:win-swangle-try-x86
Bug: None
Tbr: cnorthrop@google.com
Change-Id: Ie6697d64ca00c7304fb61318cc462d925fdc76fb
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2638779Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#845042}
parent ea32df5c
......@@ -211,7 +211,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': '2e0490eedcc809bcd6359de6afdb9e40bd9f731a',
'angle_revision': '192a0147c3fe465650b3a3ef45ea61c02b2de5a1',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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