Do not allocate depth-stencil buffers for GLSurfaces.
We don't need them here. Whenever we need a depth-stencil buffer, it's as a renderbuffer attached to a non-default FBO. This will save some video memory. Review URL: http://codereview.chromium.org/7598013 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@95964 0039d316-1c4b-4281-b951-d872f2087c98
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