Commit d1ebb1d6 authored by chromium-autoroll's avatar chromium-autoroll Committed by Commit Bot

Roll src/third_party/angle 9cce3cd9e376..3b14b7861096 (3 commits)

https://chromium.googlesource.com/angle/angle.git/+log/9cce3cd9e376..3b14b7861096


git log 9cce3cd9e376..3b14b7861096 --date=short --no-merges --format='%ad %ae %s'
2019-04-01 jonahr@google.com Ignore flaky failures from ANGLE's dEQP deps on Win/Linux/Mac.
2019-04-01 syoussefi@chromium.org Vulkan: Clear DS through render pass even if color is masked
2019-04-01 ynovikov@chromium.org Mark vertex attributes dirty during context switches


Created with:
  gclient setdep -r src/third_party/angle@3b14b7861096

The AutoRoll server is located here: https://autoroll.skia.org/r/angle-chromium-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.

CQ_INCLUDE_TRYBOTS=luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel

BUG=chromium:920033
TBR=syoussefi@chromium.org

Change-Id: Ibe7abc3c8fb684df47d019582eef2128501b2095
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1548089Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#646462}
parent 0b3e8932
......@@ -141,7 +141,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': '9cce3cd9e376ff5889bad52fb197774ca6b3bc52',
'angle_revision': '3b14b78610968fde90574cc1fdc28f0fffe6f11a',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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