Indicate to that textures passed to GVDA are cleared by the decoder.
This is required by CL 108226; without this textures that were created with TexImage2D(..., NULL) (i.e. pixels==NULL) get cleared right before being rendered, *after* they've been drawn to by the decoder. BUG=104579 TEST=trybots. Also, gles2 works again (as does the nascent <video> HW video decode being developed for the bug above) Review URL: http://codereview.chromium.org/8702017 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@113046 0039d316-1c4b-4281-b951-d872f2087c98
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