Replace manual pointer arithmetic with WTF::Vector in Gradient::shader()
It's more idiomatic to use a vector for a dynamically-sized array; it also provides a convenient opportunity to use inline capacity in the common case where a gradient has a small number of stops. BUG= Review URL: https://codereview.chromium.org/201523002 git-svn-id: svn://svn.chromium.org/blink/trunk@169686 bbb929c8-8fbe-4397-9dbb-9b2b20218538
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