Pointing ray no longer assumed to be static
In OpenXR, the aim ray is not static. Thus it must be recomputed regularly in order to support devices with dynamic aim ray poses. This change removes the check that prevented the recomputation of the aim ray pose. Change-Id: I4c3fdf423387a784ce92c8658e8462dd3e598592 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2308947Reviewed-by:Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by:
Alexander Cooper <alcooper@chromium.org> Commit-Queue: Lachlan Ford <laford@microsoft.com> Cr-Commit-Position: refs/heads/master@{#790461}
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