Handle angled screens for WMR headsets
Send the full head-from-eye transformation matrix that includes both the offset and rotation through mojo from the device process to blink. Previously, the transformation matrix was constructed only from the offset component. There aren't WMR headsets yet with significantly angled screens, but this change should make them compatible if any are made in the future. Bug: 980791 Change-Id: I1ae4bc43ee31e4e0203252a1ce1924a1fb2194c6 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1790467 Commit-Queue: Jacob DeWitt <jacde@chromium.org> Reviewed-by:Alexander Cooper <alcooper@chromium.org> Reviewed-by:
Klaus Weidner <klausw@chromium.org> Cr-Commit-Position: refs/heads/master@{#694801}
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